Os THE WITCHER 3 Diaries
The once mighty who tried to use Geralt for their own gain are now gone. In these uncertain times, pelo one can say what fortune holds in store, who will bring peace to the world and who will cause it only misery. But a force darker and deadlier emerges.
The Complete Edition contains the base game, offering a huge, over 100-hour long, open-world adventure, as well as both of its massive story expansions: Hearts of Stone & Blood and Wine worth an extra 50 hours of gameplay!
The game takes place in a fictional fantasy world based on Slavic folklore. Players control Geralt of Rivia, a monster slayer for hire known as a Witcher, and search for his adopted daughter who is on the run from the Wild Hunt. Players battle the game's many dangers with weapons and magic, interact with non-player characters, and complete quests to acquire experience points and gold, which are used to increase Geralt's abilities and purchase equipment.
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If Ciri is killed in her confrontation with the White Frost, Geralt retrieves her medallion from the last remaining Crone and mourns quietly as his hut is swarmed by monsters. The player's choices also determine whether Geralt ends up in a romantic relationship with Yennefer, Triss, or neither, and how much of the North is ultimately conquered by Nilfgaard.
Months before its release date, the game's economy, crafting, and inventory systems were incomplete and apparently unable to meet the deadline. Senior gameplay designer Matthew Steinke thought of a remedy and drew up a system context diagram. To allocate prices, Steinke wrote a formula based on rate of damage, defence, or healing. Polynomial least squares were used to determine its efficacy, and it was found to eliminate bugs from the system and reduce loading times.[63] Each character was given a unique personality to contrast the fetch-quest system typically used in video games.
During certain cutscenes, Geralt will be faced with options that may affect quest progression, characters' fate and even the game's ending. The game focuses on narrative and has a dialogue tree which allows players to choose how to respond to non-player characters. Geralt must make decisions which change the state of the world and lead to 36 possible endings, affecting the lives of in-game characters.[21] He can have a romantic relationship with some of the game's female characters by completing certain quests.[22] In addition to the main quests, books offer more information on the game's world.[14] Players can begin side quests after visiting a town's noticeboard.[14] These side missions include Witcher Contracts (elaborate missions requiring players to hunt monsters)[23] and Treasure Hunt quests, which reward players with top-tier weapons or armour.
They perform their own compositions as well as old Slavic melodies, which made them a good choice for what Przybyłowicz had in mind.[64] According to Przybyłowicz, working with Percival was a challenge; he expected an academic approach before learning that most of the group were not formally trained, and much of the music was improvised. Multi-instrumentalist Robert Jaworski of the folk band Żywiołak recorded lute, Renaissance fiddle, bowed gusle, and hurdy-gurdy sections. The score was performed in Frankfurt an der Oder by the Brandenburg State Orchestra, conducted by Bernd Ruf.[65]
Hearts of Stone is a major expansion that adds over ten hours of additional content. Geralt will adventure into the wilds of Pelo Man's Land and the nooks and alleys of Oxenfurt, where he will try to complete a contract from the mysterious Man of THE WITCHER 3 Glass.
The game's combat had a generally positive reception. Bloodworth found Geralt more mobile and agile with the new climbing and swimming mechanic.[113] Carter said that it was significantly streamlined and its predecessors' strategic elements removed, but appreciated its action.[107] Wallace wrote that with a simplified alchemy system, a decent user interface and diverse difficulty settings the combat was more accessible, although she disliked the disruptive weapon-degradation system and unrefined crossbow shooting mechanic.
Behold the dark fantasy world of the Continent like never before! This edition of The Witcher 3: Wild Hunt has been enhanced with numerous visual and technical improvements, including vastly improved level of detail, a range of community created and newly developed mods for the game, real-time ray tracing, and more — all implemented with the power of modern PCs in mind.
Fancy a round of Gwent? Enjoy the iconic card game from The Witcher 3: Wild Hunt in its ultimate form with Gwent: The Legendary Card Game — printed physically in full for the first time. Revamped with multiple game modes for thrilling multiplayer battles — but retaining all the classic rules and mechanics players know and love — this is truly the best way to experience Gwent.
Other gameplay aspects received mixed reviews. Van Ord praised the game's customisation and upgrade system (which offered players a sense of progression), since it hardened as the story unfolded.[110] Ingenito called its upgrade system deep and flexible, since players have considerable freedom when customising Geralt's skills.